![]() Preserving it as much as possible but spending it in the right moment is the key to survival!ĭepending on the build and stat rolls Hatred & Discipline management might be easier or more difficult. Running low on Discipline means either a huge loss in speed or defense and usually leaves you in trouble during a fight. It regenerates very slowly and has only few other sources of replenishment. This resource is also the one that effects such as Aquila Cuirass or Krede's Flame are based on.ĭiscipline is the secondary resource, used for movement and utility skills. It regenerates passively over time and is refilled through Primary skills and other effects. Hatred is the primary resource, used for offensive skills and attacks. ![]() Keeping an eye on both at the same time is often crucial to success. If you are solo farming have Nemesis on your follower since it's a Emanate stat and will proc for you when you click a pylon.Demon Hunters have a unique dual-resource system, using both Hatred & Discipline to power their skills. Roll cooldown reduction on Dawn and socket it with a green gem for another 130% critical hit damage. If you have a Dawn with 65% cooldown reduction on vengeance you can put the Quiver (satchel) in the cube instead. Because of the cooldown reduction we will have permanent vengeance. I chose to use Vengeance with Seethe rune to have full hatred all the time even when there is no enemies so we can keep using strafe and keep our movement speed up. You play this like a regular GoD strafe build. (One of your weapons must have poison damage, if not you need to use Gem of Efficious toxin to proc this shard) Helmet: Fragment of Destruction for cooldown reduction and movement speed ![]() Soulshards: Weapon: Essence of Anguish for movement speed and cooldown reduction.
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